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- CIVILIZATION 4 COLONIZATION CHEAT CODES CODE
- CIVILIZATION 4 COLONIZATION CHEAT CODES PC
- CIVILIZATION 4 COLONIZATION CHEAT CODES FREE
CIVILIZATION 4 COLONIZATION CHEAT CODES CODE
Note that two code lines were added to the list. _ K) Let's see what codes access the first pointer by right-clicking on it and select "Find out what accesses this address" _ J) Back to CE, note that two addresses point to 00000000. Select "Changed value" for "Scan Type" and press NEXT SCAN _ H) Go back to CE and copy the Colony ship address from the structure to the search field. _ G) Go to the game and select the Colony Ship. _ Select the value field and paste the flagship address on it. Go to CE and click on the Hex box near the value to found field. _ F) Let's see what we can do with ships' addresses. _ e.04 - Offset 01f0 is the "Moves Left" _ e.03 - Offset 01dc is the Hit Points, so rename it to "Hit Points" _ e.02 - Offset 01ac is the range, so rename it to "Range" _ e.01 - Offset 000C is really the ship's name _ E) Seeing the 2 ships structure side-by-side we can conlude: _ D) Add an extra address on the Ship structure and change its address to the value of ECX (of the register states list) _ C) Go to CE and right-click on the second address and choose "Show register states" Note that a second address was added to the list. Note that an address was added to Changed Addresses list. _ (If you forgot to change the INT 3's into NOPs, the game will crash). _ TutNote 16: Close the found list (press STOP/CLOSE).Select C18 from the Advanced Options->Code List, right-click on it and choose "Find out what addresses this code writes to" We need to know how we can distinguish our ships from those of the AIs (foes). Rename it to "Ship Name", type = String, bytesize = 32. _ Note that at the offset 000c we have the ship's name. Click OK.) Rename offset 01f0 to "Moves Left". _ Select Structures->Define new structure. _ it " Ship" and with size 0x400 (From the PlayerInfo structure, just click on File->New Window). We can conclude that the MLP is at offset 01f0 of a structure and that ECX is the base of this structure. Go gack to the list and add this line code to the codelist. _ INT 3 codes near it, change at least the 5 nearest ones to NOP to avoid crashes. Go to CE's "Memory Viewer" and scroll up the code. Select it on list and click on SHOW DISASSEMBLER. _ TutNote 15: C18 verifies if the ship can move. Note that 3 more code lines were added to the codelist Note the 1 code line is already on the codelist
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_ k.01 - Right-click on this entry on the table and select "Find out what accesses this address" _ K) Now let's see what codes access this address. _ J) Go back to game and verify the flagship "Moves Left" points. _ I) Transfer the address to CE's table and change its value to 4
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End your game turn and repeat the steps from A to G _ G) Go back to CE and write 0 on value field. _ F) Go back to the game and move you flagship to a nearby place in order to decrease MLP by 1 _ E) Go back to CE and write 1 on value field. _ D) Go back to the game and move you flagship to a nearby place in order to decrease MLP by 1 _ C) Go back to CE and write 2 on value field. _ B) Go back to the game and move you flagship to a nearby place in order to decrease MLP by 1 Enable Fast scan by clicking in its check-box _ A) Go to CE, write 3 on value field, change the Scan type to 'Exact Value' and Value type to '4 bytes'. Let's see what we can do with movement points. So, the best approach here is to enable just the
CIVILIZATION 4 COLONIZATION CHEAT CODES FREE
_ We cannot enable free movement for all our ships because they may not stop moving. This is a tip of how we should implement the MLP cheat. _ Note that the ship can auto-survey, auto-explore, auto-retreat and auto-attack. If you click on icon "i" just after the ship's name, you can get additional information. _ TutNote 14: So we know each ship "Moves Left" points. Range : Flagship = 1.6 gct and Colony = 1.5 gct
CIVILIZATION 4 COLONIZATION CHEAT CODES PC
Sensor Range : Flagship = 9 pc and Colony = 3 pc The Moves Left points: Flagship = 3/0 and Colony = 2/0 The Hit Points : Flagship = 17/17 and Colony = 1/1 Let's have a look at each ship, paying close attention to numbers: _ Note that the game starts with two ships: A flagship and a Colony ship. Press DONE for the Report, Research and Colony screens. _ TutNote 13: Enable the script "Tutorial_MET_MRT" and load the game (that we saved in 1.4).
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Posted: Sun 9:52 pm Post subject: Cheating Galactic Civilization 2 (V1.0) - Part 2
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